As for devouring enemies giving a litttle life heal the character 1% of the total hp of the devoured mob (which means very small if it is a weakling and a decent about maybe if its a boss). -attach to passive as extra effect
Your could maybe also grant the player some of the resource pools that the mob has if the player also possesses them (but only if its a hostile target to avoid eating something that doesn't turn hostile).
got another idea could you make so you can just unlearned one level of a absorbed talent (just to let you remove extra gained that you don't need). --- well need to create new ui

--rounded down instead of up for max talent cap to help balance a bit
--Generic that increases cap for absorbed class abilities (1.8 per raw level max of 9). (can't take points out for balance) done atm
--Generic that improves cap for generic absorbed talents (maybe 1.2 per raw level max of 6)(can't take points out for balance) done atm
--Generic that reduces rate that you get hungry? (reduce rate goes hungry by half at max). reduce hunger_regen for each raw point placed -- done atm
Generic that gives you buff when you devour mobs? (maybe grant 2% per raw level of mobs resources that was devoured implement resource gain here instead for the resources that you share plus add ability to absorb resources with talent that takes resources to fill hunger reduce damage to t.paradox dont increase it, equilibruim instead restores balance a little if you absorb mobs with balance left,  Absorbs up to 50 percent of soul resources since small resource pool, penalty to amount to stamina absorbed to up to 5 percent of remaining maybe include air if they where using air to help a little, reduce amount of hunger reduced from hunger resource to 5 percent at max, gold should not be absorbed lol).

-- give 2 times the amount of max talent levels or split it in two different pools at a rate of half more class levels then generics done atm
hmm maybe make salivate reduce targets accuracy to
hmm maybe make appetizer reduce armor of target
For devouring a arcane artifacts could you grant it the ability to grant you a permanent 0.02x tier level mana regen that caps at 1 or maybe 2 plus cap of 50 mana a turn for this type.
For devouring a technique artifacts could you grant it the ability to grant you a permanent 0.01x tier level stamina regen that caps at 0.5 or maybe 1 plus cap of 25 stamina a turn from this type.
For devouring a psionic artifacts could you grant it the ability to grant you a permanent 0.01x tier level Psi regen that caps at 0.25 or maybe 0.5 plus 25 psi a turn from this type.
have antimagic artifect improve magic resist a cap of 25 percent plus 10 max resist increase
Devouring a masterwork artifect increases armor to the max of 25 or 50? at max raw level of 5.
for devouring "unknown" artifect increase max resists to cap of 20 plus 20 maximum extra?
Maybe remove all the power increases from consuming these items or maybe limit the max it can increase your power to something like 10.

--Added tweak from Zonk to make trees possible to devour done

Maybe make it so that penalaties act as debuffs so that race attributes work right (light in the case of the troll addon)

Could you make it so that Whet appetite works on sustains and maybe have grant you some resources (maybe just heal some health) maybe for each buff consumed ( like some other similar abilities do). have it added as extra effect if you have 4th generic

fix bugs found


--didn't remove since looks like it would still work For some reason it is possible to absorb a ghouls Rotting Disease talent even though it should be classified as a racial and thus be prevented from being absorbed.
--excluded some spells that don't work for player and starting talents from being taken with absorb
possibility fixed by tweak to code
--Here is an error log of me sustaining Voracity while using devouring the multi-colored crystal boss (it did not devour it properly and the it did not show up on the digest ui) so it seems that its better to avoid using that skill before that gets fixed. I hope that this mod isn't dead since it is playable now even though some changes are still needed.
lua error:/engine/interface/ActorTalents.lau:173:/engine/interface/ActorTalents.lau:151:/mod/addons/glutton/superload/mod/class/Actor/lua:34: attempt to index global 'DamageType' (a nil value)
Stack Traceback:
/mod/addons/glutton/superload/mod/class/Actor.lua:34:in function 'die'
/data-glutton/damage_types.lua:136:in function 'projector'
/engine/interface/ActorProject.lua:198: in function 'project'
/data-glutton/talents/famine.lua:44:in funtion </data-glutton/talents/famine.lua:134>
At [C]: -1
A [C]: -1 error
At /engine/interface/ActorTalents.lua:173 useTalent
At /mod/class/Game.lua:1769 mouseLeftClick
At /mod/class/Game.lua:1741 fct
At /engine/Mouse.lua:52


--possible engine error might have been fixed Lua error:/engine/interface/GameTargeting.lua:114 cause was bug in code trying a fix attempt

Anyway could you give Famish the ability to grant some of the resources that are drained by the skill and increase the range of Salivate a little. "
--Just to make note it seems you can learn dredge frenzy (which only speeds up nearby dredges :P) -- fixed

--it appears that the error prevents you from devouring enemies if you are using devour with Voracity on. --might be fixed
Also for some reason you can't voracity if you are starved and it deactivates when you become starved.(I wanted to use it for a mage / hybrid build) ill fix later